Learning Ecosystem

"The spirit of Design Thinking is at the core of Avantika."

Project based learning involves identifying a real-world problem or a hypothetical problem for the future, and solving the same over a certain period of time. Students learn through doing, exploring, failing, redoing, testing, and validating. Through this approach, learners are intrinsically motivated and responsible to acquire deeper and sustainable knowledge. Learning at Avantika takes place Just-in-Time and not Just-in-Case. It also brings joy of networking with potential users and addresses their real or anticipated needs.

There is no lone creative genius, and good ideas can be sparked by students’ interactions with diverse people, organizations, and societies. Learners from diverse fields will collaborate on projects and challenges. We will have ‘Collaboratories’ to stimulate collaboration and teaming. These partnerships will not just happen between students, but will also see the participation of mentors as co-learners.
"Edison was no lone inventor, but rather he compiled a team of engineers, machinists, and physicists who worked together on many of the inventions we now attribute to Edison alone".

We will engage the minds of learners, utilize their unawareness to ask questions, and ignite curiosity to gain information and develop understanding. Learners will be expected to become self-motivated curiosity machines. When students learn to question relentlessly and without fear, they are able to explore ways to make new connections and develop a sense of adaptability.
'What to think' - ask the learners to work out a problem based on the Pythagoras theorem.
'How to think' - ask the learners to assume that they don't know about Pythagoras theorem and have them derive it right from a scratch. Of course, the latter will be more challenging for learners as their failure rate will be high. Nonetheless, this experiment is more meaningful and rewarding as it prepares learners and mentors to solve unsolved problems on a larger scale.

With diverse disciplines, experiences, and approaches, the learners will have an opportunity to create and structure their personal learning pathway based on their interests, motivation, and passion. Their faculty-mentors will assist them in the process.

At Avantika, Workshops, Studios, Collaboratories, and Design Labs become creative spaces where learners can build products, structures, installations, machines, and artifacts to share, demonstrate, test and validate their ideas. Learning at Avantika happens anywhere and everywhere through thinking and tinkering – we’ve termed it "Thinkering".

Learning happens through meeting and interacting with people. We learn to empathize with them and address their problems, needs, and concerns. The students will work on issues of social concerns for innovative solutions.

We are at ease when we are well-informed and always seek patterns that are recognizable in order to make sense of what is happening around us. When a murky and messy problem confronts us, we are not at ease. This strong 'need' to clarify and understand this ambiguity opens new doors for exploration. This power of 'Not Knowing' leads to creative search.

Learners at Avantika feel the joy and excitement of experiments without anxiety of failing. Failure is the greatest teacher. Testing, validating, failing, learning from the failure, and rebuilding – these phases are part of a continuous process. We know how Edison is quoted to have said: "I have not failed 10,000 times—I've successfully found 10,000 ways that will not work."