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Learning Ecosystem

"The spirit of Design-Thinking is at the core of Avantika"



Learning by a team of learners from identifying and trying to solve a real-world problem or a hypothetical problem for the future, over a certain time period. Learners learn through doing, exploring, failing, redoing, testing and validating. Through this approach, learners are intrinsically motivated and responsible to acquire deeper and sustainable knowledge. Learning happens Just-in-Time and NOT Just-in-Case. It also brings joy of networking with potential users and addressing their real or anticipated need.





There is no lone creative genius. Good ideas can be sparked by our interactions with diverse people, organizations and societies. Learners from diverse fields will collaborate on projects and challenges. We will have Collaboratories to stimulate collaboration and teaming. The collaboration will not just between learners but also with mentors as co-learners.
"Edison was no lone inventor, but rather he compiled a team of engineers, machinists, and physicists who worked together on many of the inventions we now attribute to Edison alone".





Engage learner's mind and their unawareness to ask questions and ignite curiosity not to garner information, not just to gain information but develop understanding. Learners will need to become self powered curiosity machine. When the learners learn to question relentlessly, without fear, they are able to explore in newer ways and to make new connections, develop adaptability. Learners solve a fundamental problem that has already been solved by assuming it has not been solved.
'What to think' - ask the learners to work out a problem based on the Pythagoras theorem.
'How to think' - ask the learners to assume that they don't know about Pythagoras theorem and have them derive it right from the scratch. Of course, the latter will be more challenging for learners as their failure rate will be high. Nonetheless it is more meaningful and rewarding as it prepares learners and mentors to solve unsolved problems on a larger scale.





With the diverse disciplines, experiences and approaches the learners will have an opportunity to create and structure their own personal learning pathway based on their interests, motivation and passion. They will have faculty-mentors to assist them in the process.





Workshops, Studios, Collaboratories, Design Labs become making spaces where learners can build products, structures, installations, machines, artefacts to share, demonstrate, test and validate their ideas. Learning happens anywhere and everywhere through thinking and tinkering - we call it "Thinkering".





Learning happens through meeting and interacting with people. We learn to empathising with them and address their problems, needs and concerns. The learners will work on issues of social concerns for innovative solutions.





We are at ease when are in know of things and always seek patterns that we can recognize to make sense of what is happening around us. When a murky and messy problem confronts us, we are not at ease. This strong 'need' to clarify and understand this ambiguity opens new doors for exploration. This power of 'Not Knowing' leads to creative search.





Learners feel the joy and excitement of experiments without anxiety of failing. Failure is the greatest teacher. Testing - Validation - Failing - Learning from the failures and Rebuilding is a continuous process.
Edison is quoted as having said: "I have not failed 10,000 times—I've successfully found 10,000 ways that will not work."